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:heavy_check_mark: graph/centroid_decomposition.hpp

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#pragma once
#include "graph.hpp"
class CentroidDecomposition {
    Graph<int, true> to;
    std::vector<bool> used;
    std::vector<int> size;
    int first;
    
    template <typename T>
    void dfs(const Graph<T> &g, int v, int p) {
        size[v] = 1;
        for (const Edge<T> &e : g[v]) {
            if (e.to != p && !used[e.to]) {
                dfs(g, e.to, v);
                size[v] += size[e.to];
            }
        }
    }
    
    template <typename T>
    int find_centroid(const Graph<T> &g, int v) {
        dfs(g, v, -1);
        int sz = size[v];
        int p = -1;
        while (true) {
            bool ok = true;
            for (const Edge<T> &e : g[v]) {
                if (e.to == p || used[e.to]) {
                    continue;
                }
                if (size[e.to] > sz / 2) {
                    p = v;
                    v = e.to;
                    ok = false;
                    break;
                }
            }
            if (ok) {
                break;
            }
        }
        return v;
    }
    
    template <typename T>
    int decompose(const Graph<T> &g, int v) {
        int cent = find_centroid(g, v);
        used[cent] = true;
        for (const Edge<T> &e : g[cent]) {
            if (!used[e.to]) {
                to.add_edge(cent, decompose(g, e.to));
            }
        }
        return cent;
    }
    
public:
    template <typename T>
    CentroidDecomposition(const Graph<T> &g) : to(g.v()), used(g.v(), false), size(g.v(), 0) {
        first = decompose(g, 0);
        to.build();
    }
    
    int first_centroid() const {
        return first;
    }
    typename Graph<int, true>::ConstAdjacency operator[](int v) const {
        return to[v];
    }
    const Graph<int, true> &get_tree() const {
        return to;
    }
};
#line 2 "graph/graph.hpp"
#include <iostream>
#include <cassert>
#include <vector>
template <typename T>
struct Edge {
    using W = T;
    int from, to, id;
    W weight;
    Edge<T> rev() const {
        return Edge<T>{to, from, id, weight};
    }
};
template <typename T>
void debug(const Edge<T> &e) {
    std::cerr << e.from << " -> " << e.to << " id = " << e.id << std::cerr << " weight = ";
    debug(e.weight);
}
template <typename T = int, bool DIR = false>
class Graph {
public:
    using E = Edge<T>;
    using W = T;
    static constexpr bool DIRECTED = DIR;
    struct Adjacency {
        using Iter = typename std::vector<E>::iterator;
        Iter be, en;
        Iter begin() const { return be; }
        Iter end() const { return en; }
        int size() const { return (int)std::distance(be, en); }
        E &operator[](int idx) const { return be[idx]; }
    };
    struct ConstAdjacency {
        using Iter = typename std::vector<E>::const_iterator;
        Iter be, en;
        Iter begin() const { return be; }
        Iter end() const { return en; }
        int size() const { return (int)std::distance(be, en); }
        const E &operator[](int idx) const { return be[idx]; }
    };

private:
    int n, m;
    std::vector<E> edges, csr;
    std::vector<int> sep;
    bool built;

public:
    Graph(int n) : n(n), m(0), built(false) {}
    int v() const { return n; }
    int e() const { return m; }
    int add_vertex() {
        return n++;
    }
    void add_edge(int from, int to, W weight = 1) {
        assert(0 <= from && from < n && 0 <= to && to < n);
        edges.emplace_back(E{from, to, m++, weight});
    }
    void build() {
        sep.assign(n + 1, 0);
        csr.resize(DIRECTED ? m : 2 * m);
        for (const E &e : edges) {
            ++sep[e.from + 1];
            if (!DIRECTED) {
                ++sep[e.to + 1];
            }
        }
        for (int i = 0; i < n; ++i) {
            sep[i + 1] += sep[i];
        }
        std::vector<int> c = sep;
        for (const E &e : edges) {
            csr[c[e.from]++] = e;
            if (!DIRECTED) {
                csr[c[e.to]++] = e.rev();
            }
        }
        built = true;
    }
    Adjacency operator[](int v) {
        assert(built && 0 <= v && v < n);
        return Adjacency{csr.begin() + sep[v], csr.begin() + sep[v + 1]};
    }
    ConstAdjacency operator[](int v) const {
        assert(built && 0 <= v && v < n);
        return ConstAdjacency{csr.begin() + sep[v], csr.begin() + sep[v + 1]};
    }
};
#line 3 "graph/centroid_decomposition.hpp"
class CentroidDecomposition {
    Graph<int, true> to;
    std::vector<bool> used;
    std::vector<int> size;
    int first;
    
    template <typename T>
    void dfs(const Graph<T> &g, int v, int p) {
        size[v] = 1;
        for (const Edge<T> &e : g[v]) {
            if (e.to != p && !used[e.to]) {
                dfs(g, e.to, v);
                size[v] += size[e.to];
            }
        }
    }
    
    template <typename T>
    int find_centroid(const Graph<T> &g, int v) {
        dfs(g, v, -1);
        int sz = size[v];
        int p = -1;
        while (true) {
            bool ok = true;
            for (const Edge<T> &e : g[v]) {
                if (e.to == p || used[e.to]) {
                    continue;
                }
                if (size[e.to] > sz / 2) {
                    p = v;
                    v = e.to;
                    ok = false;
                    break;
                }
            }
            if (ok) {
                break;
            }
        }
        return v;
    }
    
    template <typename T>
    int decompose(const Graph<T> &g, int v) {
        int cent = find_centroid(g, v);
        used[cent] = true;
        for (const Edge<T> &e : g[cent]) {
            if (!used[e.to]) {
                to.add_edge(cent, decompose(g, e.to));
            }
        }
        return cent;
    }
    
public:
    template <typename T>
    CentroidDecomposition(const Graph<T> &g) : to(g.v()), used(g.v(), false), size(g.v(), 0) {
        first = decompose(g, 0);
        to.build();
    }
    
    int first_centroid() const {
        return first;
    }
    typename Graph<int, true>::ConstAdjacency operator[](int v) const {
        return to[v];
    }
    const Graph<int, true> &get_tree() const {
        return to;
    }
};
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