This documentation is automatically generated by online-judge-tools/verification-helper
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"
#define FAST_IO
#include "../../template/template.hpp"
#include "../../graph/graph.hpp"
#include "../../graph/heavy_light_decomposition.hpp"
#include "../../data_structure/fenwick_tree.hpp"
int main() {
i32 n, q;
cin >> n >> q;
Vec<i64> a(n);
REP(i, n) {
cin >> a[i];
}
Graph<i32> g(n);
REP(e, n - 1) {
i32 u, v;
cin >> u >> v;
g.add_undirected_edge(u, v);
}
HeavyLightDecomposition hld(g);
FenwickTree<Add<i64>> ft(n);
REP(i, n) {
ft.add(hld.in_time(i), a[i]);
}
REP(qi, q) {
i32 type;
cin >> type;
if (type == 0) {
i32 p;
i64 x;
cin >> p >> x;
ft.add(hld.in_time(p), x);
} else {
i32 u, v;
cin >> u >> v;
i64 ans = 0;
for (auto [l, r] : hld.path(u, v, false)) {
if (l > r) {
swap(l, r);
}
ans += ft.sum(l, r + 1);
}
cout << ans << '\n';
}
}
}#line 1 "graph/test/vertex_add_path_sum.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"
#define FAST_IO
#line 1 "template/template.hpp"
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#define OVERRIDE(a, b, c, d, ...) d
#define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i)
#define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i)
#define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__)
#define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i)
#define ALL(x) begin(x), end(x)
using namespace std;
using u32 = unsigned int;
using u64 = unsigned long long;
using u128 = __uint128_t;
using i32 = signed int;
using i64 = signed long long;
using i128 = __int128_t;
using f64 = double;
using f80 = long double;
template <typename T>
using Vec = vector<T>;
template <typename T>
bool chmin(T &x, const T &y) {
if (x > y) {
x = y;
return true;
}
return false;
}
template <typename T>
bool chmax(T &x, const T &y) {
if (x < y) {
x = y;
return true;
}
return false;
}
istream &operator>>(istream &is, i128 &x) {
i64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, i128 x) {
os << (i64) x;
return os;
}
istream &operator>>(istream &is, u128 &x) {
u64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, u128 x) {
os << (u64) x;
return os;
}
[[maybe_unused]] constexpr i32 INF = 1000000100;
[[maybe_unused]] constexpr i64 INF64 = 3000000000000000100;
struct SetUpIO {
SetUpIO() {
#ifdef FAST_IO
ios::sync_with_stdio(false);
cin.tie(nullptr);
#endif
cout << fixed << setprecision(15);
}
} set_up_io;
#line 2 "graph/graph.hpp"
#line 7 "graph/graph.hpp"
template <typename Edge>
class Graph {
std::vector<std::vector<Edge>> edges;
public:
Graph() : edges() {}
Graph(int v) : edges(v) {
assert(v >= 0);
}
std::vector<int> add_vertices(int n) {
int v = (int) edges.size();
std::vector<int> idx(n);
std::iota(idx.begin(), idx.end(), v);
edges.resize(edges.size() + n);
return idx;
}
template <typename... T>
void add_directed_edge(int from, int to, T &&...val) {
assert(from >= 0 && from < (int) edges.size());
assert(to >= 0 && to < (int) edges.size());
edges[from].emplace_back(Edge(to, std::forward<T>(val)...));
}
template <typename... T>
void add_undirected_edge(int u, int v, const T &...val) {
assert(u >= 0 && u < (int) edges.size());
assert(v >= 0 && v < (int) edges.size());
edges[u].emplace_back(Edge(v, val...));
edges[v].emplace_back(Edge(u, val...));
}
int size() const {
return (int) edges.size();
}
const std::vector<Edge> &operator[](int v) const {
assert(v >= 0 && v < (int) edges.size());
return edges[v];
}
std::vector<Edge> &operator[](int v) {
assert(v >= 0 && v < (int) edges.size());
return edges[v];
}
};
struct UnweightedEdge {
int to;
UnweightedEdge(int t) : to(t) {}
explicit operator int() const {
return to;
}
using Weight = int;
Weight weight() const {
return 1;
}
};
template <typename T>
struct WeightedEdge {
int to;
T wt;
WeightedEdge(int t, const T &w) : to(t), wt(w) {}
explicit operator int() const {
return to;
}
using Weight = T;
Weight weight() const {
return wt;
}
};
#line 2 "graph/heavy_light_decomposition.hpp"
#line 7 "graph/heavy_light_decomposition.hpp"
class HeavyLightDecomposition {
std::vector<int> siz;
std::vector<int> par;
std::vector<int> hea;
std::vector<int> in;
std::vector<int> out;
std::vector<int> dep;
std::vector<int> rev;
template <typename G>
void dfs1(G &g, int v) {
if (!g[v].empty() && (int) g[v][0] == par[v]) {
std::swap(g[v][0], g[v].back());
}
for (auto &e : g[v]) {
int u = (int)e;
if (u != par[v]) {
par[u] = v;
dfs1(g, u);
siz[v] += siz[u];
if (siz[u] > siz[(int) g[v][0]]) {
std::swap(g[v][0], e);
}
}
}
}
template <typename G>
void dfs2(const G &g, int v, int &time) {
in[v] = time;
rev[time++] = v;
for (auto &e : g[v]) {
int u = (int)e;
if (u == par[v]) {
continue;
}
if (u == (int) g[v][0]) {
hea[u] = hea[v];
} else {
hea[u] = u;
}
dep[u] = dep[v] + 1;
dfs2(g, u, time);
}
out[v] = time;
}
public:
template <typename G>
HeavyLightDecomposition(G &g, int root = 0) :
siz(g.size(), 1),
par(g.size(), root),
hea(g.size(), root),
in(g.size(), 0),
out(g.size(), 0),
dep(g.size(), 0),
rev(g.size(), 0) {
assert(root >= 0 && root < (int) g.size());
dfs1(g, root);
int time = 0;
dfs2(g, root, time);
}
int subtree_size(int v) const {
assert(v >= 0 && v < (int) siz.size());
return siz[v];
}
int parent(int v) const {
assert(v >= 0 && v < (int) par.size());
return par[v];
}
int in_time(int v) const {
assert(v >= 0 && v < (int) in.size());
return in[v];
}
int out_time(int v) const {
assert(v >= 0 && v < (int) out.size());
return out[v];
}
int depth(int v) const {
assert(v >= 0 && v < (int) dep.size());
return dep[v];
}
int time_to_vertex(int t) const {
assert(t >= 0 && t < (int) rev.size());
return rev[t];
}
int la(int v, int k) const {
assert(v >= 0 && v < (int) dep.size());
assert(k >= 0);
if (k > dep[v]) {
return -1;
}
while (true) {
int u = hea[v];
if (in[u] + k <= in[v]) {
return rev[in[v] - k];
}
k -= in[v] - in[u] + 1;
v = par[u];
}
return 0;
}
int forward(int v, int dst) const {
assert(v >= 0 && v < (int) dep.size());
assert(dst >= 0 && dst < (int) dep.size());
assert(v != dst);
int l = lca(v, dst);
if (l == v) {
return la(dst, dist(v, dst) - 1);
} else {
return par[v];
}
}
int lca(int u, int v) const {
assert(u >= 0 && u < (int) dep.size());
assert(v >= 0 && v < (int) dep.size());
while (u != v) {
if (in[u] > in[v]) {
std::swap(u, v);
}
if (hea[u] == hea[v]) {
v = u;
} else {
v = par[hea[v]];
}
}
return u;
}
int dist(int u, int v) const {
assert(u >= 0 && u < (int) dep.size());
assert(v >= 0 && v < (int) dep.size());
return dep[u] + dep[v] - 2 * dep[lca(u, v)];
}
std::vector<std::pair<int, int>> path(int u, int v, bool edge) const {
assert(u >= 0 && u < (int) dep.size());
assert(v >= 0 && v < (int) dep.size());
std::vector<std::pair<int, int>> fromu, fromv;
bool rev = false;
while (true) {
if (u == v && edge) {
break;
}
if (in[u] > in[v]) {
std::swap(u, v);
std::swap(fromu, fromv);
rev ^= true;
}
if (hea[u] == hea[v]) {
fromv.emplace_back(in[v], in[u] + (int)edge);
v = u;
break;
} else {
fromv.emplace_back(in[v], in[hea[v]]);
v = par[hea[v]];
}
}
if (rev) {
std::swap(fromu, fromv);
}
std::reverse(fromv.begin(), fromv.end());
fromu.reserve(fromv.size());
for (auto [x, y] : fromv) {
fromu.emplace_back(y, x);
}
return fromu;
}
int jump(int u, int v, int k) const {
assert(u >= 0 && u < (int) dep.size());
assert(v >= 0 && v < (int) dep.size());
assert(k >= 0);
int l = lca(u, v);
int dis = dep[u] + dep[v] - 2 * dep[l];
if (k > dis) {
return -1;
}
if (k <= dep[u] - dep[l]) {
return la(u, k);
} else {
return la(v, dis - k);
}
}
int meet(int u, int v, int w) const {
return lca(u, v) ^ lca(v, w) ^ lca(w, u);
}
};
#line 2 "data_structure/fenwick_tree.hpp"
#line 5 "data_structure/fenwick_tree.hpp"
#line 2 "data_structure/operations.hpp"
#include <limits>
#line 5 "data_structure/operations.hpp"
template <typename T>
struct Add {
using Value = T;
static Value id() {
return T(0);
}
static Value op(const Value &lhs, const Value &rhs) {
return lhs + rhs;
}
static Value inv(const Value &x) {
return -x;
}
};
template <typename T>
struct Mul {
using Value = T;
static Value id() {
return Value(1);
}
static Value op(const Value &lhs, const Value &rhs) {
return lhs * rhs;
}
static Value inv(const Value &x) {
return Value(1) / x;
}
};
template <typename T>
struct Min {
using Value = T;
static Value id() {
return std::numeric_limits<T>::max();
}
static Value op(const Value &lhs, const Value &rhs) {
return std::min(lhs, rhs);
}
};
template <typename T>
struct Max {
using Value = T;
static Value id() {
return std::numeric_limits<Value>::min();
}
static Value op(const Value &lhs, const Value &rhs) {
return std::max(lhs, rhs);
}
};
template <typename T>
struct Xor {
using Value = T;
static Value id() {
return T(0);
}
static Value op(const Value &lhs, const Value &rhs) {
return lhs ^ rhs;
}
static Value inv(const Value &x) {
return x;
}
};
template <typename Monoid>
struct Reversible {
using Value = std::pair<typename Monoid::Value, typename Monoid::Value>;
static Value id() {
return Value(Monoid::id(), Monoid::id());
}
static Value op(const Value &v1, const Value &v2) {
return Value(
Monoid::op(v1.first, v2.first),
Monoid::op(v2.second, v1.second));
}
};
#line 7 "data_structure/fenwick_tree.hpp"
template <typename CommutativeGroup>
class FenwickTree {
public:
using Value = typename CommutativeGroup::Value;
private:
std::vector<Value> data;
public:
FenwickTree(int n) : data(n, CommutativeGroup::id()) {}
void add(int idx, const Value &x) {
assert(idx >= 0 && idx < (int) data.size());
for (; idx < (int) data.size(); idx |= idx + 1) {
data[idx] = CommutativeGroup::op(data[idx], x);
}
}
Value sum(int r) const {
assert(r >= 0 && r <= (int) data.size());
Value ret = CommutativeGroup::id();
for (; r > 0; r &= r - 1) {
ret = CommutativeGroup::op(ret, data[r - 1]);
}
return ret;
}
Value sum(int l, int r) const {
assert(l >= 0 && l <= r && r <= (int) data.size());
return CommutativeGroup::op(sum(r), CommutativeGroup::inv(sum(l)));
}
};
template <typename T>
using FenwickTreeAdd = FenwickTree<Add<T>>;
#line 9 "graph/test/vertex_add_path_sum.test.cpp"
int main() {
i32 n, q;
cin >> n >> q;
Vec<i64> a(n);
REP(i, n) {
cin >> a[i];
}
Graph<i32> g(n);
REP(e, n - 1) {
i32 u, v;
cin >> u >> v;
g.add_undirected_edge(u, v);
}
HeavyLightDecomposition hld(g);
FenwickTree<Add<i64>> ft(n);
REP(i, n) {
ft.add(hld.in_time(i), a[i]);
}
REP(qi, q) {
i32 type;
cin >> type;
if (type == 0) {
i32 p;
i64 x;
cin >> p >> x;
ft.add(hld.in_time(p), x);
} else {
i32 u, v;
cin >> u >> v;
i64 ans = 0;
for (auto [l, r] : hld.path(u, v, false)) {
if (l > r) {
swap(l, r);
}
ans += ft.sum(l, r + 1);
}
cout << ans << '\n';
}
}
}